Vanilla-era World of Warcraft where the world is dangerous again. Level 60. No factions. In the worst places on the map, your killer takes your gear off your corpse.
Create your accountYou're told which tier you're standing in, in colour, every time you cross a border. Nobody loses a bag to a rule they didn't know about.
You drop nothing. PvP can't even start here.
Die and you drop the gold you're carrying. Your gear is safe.
Die and you drop your gold and your gear, into a chest your killer can loot.
Nothing here is a donor perk. There is no cash shop.
Horde and Alliance group, guild, trade and talk together. Everyone is flagged for PvP everywhere outside sanctuaries. The only side you have is the people you choose.
Vanilla-era progression, capped at 60. The endgame is other players.
Blacksmiths, leatherworkers and tailors make the Field Marshal's sets. No honour grind, no quartermaster.
Capture points in the deadliest zones. Hold the majority and the zone is yours — you farm it harder, and outsiders pay you a toll on every coin they loot.
No corpse-run delay on PvP deaths. Losing your gear is punishment enough without also losing five minutes.
No drops between players sharing a connection, none from someone who just died, none if your killer outlevels you badly, and never in battlegrounds or dungeons.
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